With my latest user test with Steve as the player subject, he made various comments of the existential nature of my game.
From the big picture, it indeed feels as though the concept of individual free will as the player in the game, identity, and ambiguous goals are the core themes in the game.
While in it’s individual chapters the play through is consistent, the overall arc of the game is not. The user is led to discover who they are as the player, however nothing is explicit; the player is never described physically and no background or backstory is given.
While the game begins with a clear goal that needs to be achieved, this “tutorial room” merely serves as a test for the player to pass in order to prove that they are familiar with the grammatical syntax required to play the game.